And it's still fresh think of the RPG Maker community from 10 years ago. (3) The SMBX community is very positive, active, competitive, and feedback-oriented. An RPG is a novel: an SMBX game is a short story. It's a different kind of fun and creativity, of course - one that could never replace the intricacies and scope of an RPG. And because the games don't take as long to make, we can explore more ideas in a shorter amount of time. I can contribute to 3-4 Mario games in the time it takes to complete one RPG. It's all about gameplay and visuals: there's no need for stories, programming, or massive strategic battles. Platformers are obviously unlike RPGs in many respects: levels are smaller and the games far shorter. (2) Most of us are primarily RPG developers sometimes it's nice to work on a different kind of creative project. Super RMN World is shaping up to be that game. I want to be involved in a truly awesome community game: one that won't be laughed at. Sure, some of our individual/team Mario games have been successful, but Super RMN Bros 1-3 have been critically panned. (1) We've yet to have a truly successful full-length community game. I can't speak for the rest of the community, but I know others share similar feelings. With that said, there are three things that keep me coming back to work on Mario games. I probably wouldn't have made this many SMBX games by myself. Deckiller: Most of the fangames I've worked on have been community projects: collaborations between numerous Mario fans here on RMN. So I tried something else, and then I got more ideas, and well, I enjoyed it enough that I was able to keep making games. I've always wanted to try something like this, but I wasn't quite satisfied with my first game. Instead, I’m going to ask- why so many? What keeps bringing you back to make more of these fangames? Nin8halos: Well, I guess I just keep getting ideas, and I need to do something with them.
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